
Still to do is implementing svg-esque stroke fills, but for now, only main fill is implemented. Imported and exported with svg, including exports to Inkscape's powerstroke path effect. This, along with variable width lines can all be

Including pad, reflect, and repeat spread methods. Gradient objectsĪlso now have various ways to fill parents (currently only path parents), Since the gradientsĪre child objects, you can also layer up many different fill gradients. With the gradient fills becoming a special child object of the path object. Paths with gradient fills can now be imported, SVG importing is now considerably better.
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Particularly how to optimize node execution which is currently way too slow. Of course, with so many new things, there are suddenly lots of new issues to deal with, Debugged Frames to semantically group your nodes, and easily change the frame color.Reroute node to keep down the spaghettiness.Expression node that detects unknown names and creates links for them.Path information like corners, extrema, and end points.NewObject, ModifyObject to instance and modify any object type that Laidout knows about internally.There are a number of new nodes that allow you to create and maniplate vector graphics objects. In celebration of 2020 sort of being over, here is some of what has been going on with Laidout development,Īs I slowly inch toward another "Stable" release:

Having to fuss with command line options or manually editing the laidoutrc, On being able to scale the UI while running Laidout in a global settings window, instead of Laidout -uiscale 2 to scale up the ui by 2 (for instance). One new feature in progress is being able to scale the UI. And install by running emerge -av laidout.
